Legends of Runeterra Terminology
There are a slew of terms that are used in Runeterra's univserse. This list is to help you reference words you may not currently be familiar with.
Regions
Legends of Runeterra has six different regions that a card can belong to. Each card in the game belongs to one of the six regions.
Noxus (NX)
A brutal, expansionist empire where might makes right, Noxus sprawls across the continent in a struggle for complete dominance. However, within the region’s borders beats a heart fueled by the blood, sweat, and tears of its dedicated citizens, allowing any who would try for power to step forth and seize victory...if they’re able. Do you have what it takes?
Demacia (DE)
Justice. Honor. Duty. Proud Demacia sits on the northwestern edge of Runeterra. Once a safe haven from a brutal war, Demacia is now caught between the shifting tides of time. Can this mighty kingdom evolve to further serve its people, or do they face obsoletion along the march of progress? Stand on the side of justice!
Freljord (FR)
In the bitter cold of the frozen north, the wilderness is torn asunder from a savage, three-way civil war. Those who call this place home must find the fire within to persevere through harsh conditions and stand as paragons of fortitude and resilience. Can you weather the path to victory?
Shadow Isles (SI)
The Blessed Isles were once a thriving, fertile land...until the king of the Isles, beset by grief, sought to defy the natural order of the world, bringing ruination to the land. Now the Shadow Isles, veiled by the sinister shroud known as the Black Mist, leech life from any creature who dares step foot on those cursed shores. Do you dare turn your gaze to the Shadow Isles?
Ionia (IO)
Balance: the cornerstone of the First Lands we know as Ionia. Once, it existed aplenty, with the spiritual and physical worlds coexisting together in harmony...but such serenity is fleeting. Noxus, bent on imperial expansion, brought their insatiable hunger to Ionia’s shores. Though the empire was driven out, there is an air of uncertainty hovering over the land. Are you willing to pay the price for peace?
Piltover & Zaun (PZ)
Piltover and Zaun may seem worlds apart, but an unusual harmony connects them beyond mere proximity. On the surface, Piltover is a prosperous city of industry. Standing as Valoran’s cultural center, innovation and ingenuity are prized. However, amidst the cliffs beneath Piltover lies Zaun. Swathed in a smog-induced twilight, Zaun thrives in the shadow of its sister city. When the brilliant scientists above find society too constraining, they journey below, into the toxic air to conduct their experiments. Will you choose to stay on the surface or chance what lurks beneath?
Bilgewater (BW)
Across the Guardian’s Sea, nestled amongst the Blue Flame Isles, Bilgewater Bay is as lawless as the denizens that call it home. Smugglers and cutthroats lay claim to these shores, making a name for themselves with sharp minds and sharper blades. The land is not the only perilous place, for danger lurks beneath the waves. Are you prepared to risk it all for the ultimate prize?
Card Rarity
Legends of Runeterra has four different rarities that cards can come in.
COMMON
- The most common type of card. Costs 100 shards to craft.
RARE
- The second most common type of card. Costs 300 shards to craft.
EPIC
- The second most rare type of card. Costs 1,200 shards to craft.
Champion
- The most rare type of card. Costs 3,000 shards to craft.
Card Type
Legends of Runeterra has 3 different types of cards that can be played.
Champion
If the units are your troops, then champions are a bit like commanders. Sitting in the back row with your other units, these cards each have special conditions that allow them to level up!
Follower
These units can be summoned and hang out in the back row before they’re played. They can deal and take damage, attack, and block. Think of these as your troops, stalwart and ready to plunge into battle.
Spell
You’re a wizard, player! Or, at least, you can act like one by playing these cards. Spells can be used at various times depending on the spell speed (we’ll get into that later), and they can produce game-changing effects!